![]() ![]() Of course, the profile of The Witcher 2 is especially heightened at the moment with the recent series release on Netflix generating unprecedented interest in Geralt of Rivia's escapades - but it's not just the story and the world presented in these games that has driven their popularity. But what made The Witcher 2 so special, how did it push PC hardware and can even today's mainstream graphics tech handle the game's legendary ubersampling? CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. Next-gen before their time? There's an elite selection of technologically advanced titles that appear towards the tail-end of any given generation, where developers are upping their game, experimenting with the kinds of techniques we'll see in the era to come - and it's typically on PC where we tend to get these nascent next-gen experiences. ![]()
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